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3D buffer

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Hi there,


Is it possible to create 3D buffer zones around fault ribbons and convert them into a Boolean model?


Thanks in advance for your help

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Hi Ehsan,


One way to create a buffer around a fault ribbon is to: 

  1. Convert the ribbon to a 3D solid to fill the ribbon with points.
  2. Extract the XYZ points in the solid.
  3. Initialize a new solid filled with 1's.
  4. Use the Solid Distance Filter to set values in the new solid to 0's when located the specified distance from the original fault ribbon XYZ points.

I'll be happy to post specific instructions upon request.



Tom B

RockWare Inc


Blue fault ribbon surrounded by red solid voxels at specified distance from fault ribbon.

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